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HOW TO DEFEAT YOUR FOES
The combat system of Machina Obscura explained.
MINIATURES!
While inherently a pen & paper game, the fights of Machina Obscura take place on a tabletop playfield, similar to those of Pathfinder, D&D or Hero Clix.
COMBAT SITUATIONS
In combat situations, all participants in a fight act at the same time. This mechanic is supported by playing action cards. Read more about it on the Action Cards page.
LAND AND AIR
Dynamic fights challenge the players reflexes and tactics. Companions can be send to battle, and huge weapons like the ship's guns can be operated. Land and Air vehicles can be steered and used.
Air battles challenge the tactical prowess of the players. Reloading cannons and the altitude difference to the enemy demand an outstanding use of the abilities. The players can aim at specific parts of the enemy’s ship, i.e. the propulsion and weaken the ship’s performance in this area.
AN INTERACTIVE PLAYING FIELD
The enviroment plays a key part in Machina Obscura. Some items can be used and operated, like a field artillery on a battlefield or a boiling pot of water on a stove. The player can pick up loose objects like chairs or gears and use them as weapon or cover. Machines can explode or leak hot steam or electricity.
COMBAT & ACTION CARDS
Combat situations are mostly planned for and resolved at the same time for each player and NPC.
Action Cards are divided into three categories - regular, equipment and special. See more on Action Cards by clicking on the picture to the right!
I. Planning Phase
Every player and the game master use their action points to buy cards from their hand and to plan their next move.
Action Cards are used in combat situations to plan your moves in every round. You then roll dice if you use a skill, attack or defend to determine success or failure for this action.
Players need to anticipate the next move of their opponent. This makes the game much more dynamic and tactical.
II. MOVEMENT PHASE
Every combat participant that has purchased an action card for movement will now move the character.
III. ACTION PHASE
All remaining actions are played out.